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bogusbishop

181
Posts
6
Topics
3
Following
A member registered May 23, 2017

Recent community posts

Yeah, without the Lance, it would have to be a sword that needs to be upgraded. It is a bit more difficult to do with hammers since you will then take damage most of the time.

This for example was a winning deck for the Banshee on highest tower level. It was quite easy.  Starting deck was the Rust Bucket (or how it is called). It would have been even easier with the shield maiden.

It would have been nice if the game would have said that the other towers can not be unlocked yet ;)

The overkill that came with the latest update seems to be very inbalanced. With it, you can mostly rush through the levels.

Nice Game! I can not get the Banshee in tower two though. It feels like it requires too much luck to build a deck to beat it. If you wheren't lucky enough to get some very specific card combination, all the tower climbing was in vain. Also I do not think the "regroup" makes much sense in this situation since the Banshee will get stronger and you will have an even smaller chance to beat it.

I have two "compact shields" that say "stacks with similar mods". But they do not stack and if I activate them both, the shield still remainds at 10.

Great game so far!

Screen went blank, game did not save.

There were two other enemies behind the debris and I could not continue the game.

There is some bug with the debris: In infinity level 3, a spaceship left "debris" with health 100. On my next shot, the debris disappeared but the bullets still got blocked by the now remaining void.

If you grab a cart while entering a shelter, the cart will be let go at the door, blocking the exit. There seems to be no way to push it aside or to chop it down so you are locked in after that.

But isn't the goal not to return to 0% but to keep it between 0 and 100 for as long as possible? Returning to 0 creates more Jam Portals so you need to produce more, nearing 100 means you are producing more that is consumed and if you reach 100, you loose.

@docnutnut
I got it working by entering "Exit" at the import dialog box. The next time I tried an export, it worked again.

Yeah, I got past IC2, it took just a moment to figure the correct updates to make it work.

Looks like I hit a bug: My export could not be imported :(


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Either way, it does not work.

Broken. Always says "Can't delete nodes right now" when I am supposed to delete nodes. Also, using the middle mouse button for interaction is just bad for those using trackpads.

I am also pretty sure I shot at the right time at the last one but still lost. Maybe it is just buggy.

Nice and simple but there are just too many deadlock situations. The game should not just put out colors at random but make sure there is enough variation so that it always remains solvable.

This is next level rubbish.

Interesting concept but I think there is just a little too few guidance. I gave up after the {8,-185} beacon since I just could not find the next one. Maybe if you could set some kind of a marker so you can find your last position quicker on the next try it would work out better. 

Once you get stuck, the game mechanics are just not interesting enough to keep you search for the next beacon, they just get boring.

I do not really had an idea what I was doing but won nonetheless o.O

Nice. But where is the general store? I did not find it.

Very nice!

Thank you very much, this was fun!

I also beat it on first go :D
Once the fire spell got updated so it kills with one shot and has a decent fire rate, it gets easy.

Can you accept keyboard input too? You know, arrow keys or wasd...

Day 3 was easier than expected. I think the Fire Spell is OP.

Day 2 was pure madness but I did it!

Got stuck here:

Nice atmosphere but the gameplay is very boring.

Very cool! Made it in 380.88 sec, dunno if this is just bad or exceptionally bad :D

The UI is a mess: Click on the "1" to get to the first level.

This was fun!


I must warn you that warn is not a 4 letter word!

(1 edit)

I have the same bug as the other commenter: The orb in the tutorial does not take damage. Firefox 115.0.2 on Linux.


Edit: Same bug also when running the executable with wine/proton

How Do I reset the game? 

I removed my workers by what I think is a bug and now I am stuck

(1 edit)

So? Blue was not full...

EDIT: Oh now I get it, the rocket can only hold so much fuel in total... that makes it even more difficult then?

Does not deplete all the fuel:


I never seem to be able to get enough resources to make it worth flying to the space station. I think either fuel consumption should be reduced or the veins should provide more fuel. Reaching the station to buy updates might also be a bit easier.

Also I think a better indication where to find fuel would make the game more playworthy. The fuel distribution does not make it any better, if you are unlucky you may find lots of the useless black fuel.

Here it is:
https://pastebin.com/F1YEXYfP

I think I have an export with this error. Could/should I DM you this one somehow?